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First things first, why are you building an app? The likelihood is you want to cultivate loyalty, drive company awareness, gain new mobile customers, and provide value to your audience, amongst other reasons. Mobile apps are another marketing channel for your brand and if you’ve invested a lot of time, effort, and budget in getting it launched, you’d also expect it to be a solid source of revenue.

Many people enter the mobile arena because they’ve become infatuated with the billion-dollar success of breakout apps like WhatsApp, Vine, and Instagram. Mobile is a big deal, but that doesn’t mean it will magically lead to a big deal for you. To succeed, you need to build a sustainable mobile business, not just a one-hit wonder. After all, 2% of app developers claim approximately 54% of all app revenue so you need to think about how you can tap into that lucrative 2%. To start, you need to plan how you can profit from your app and do this before you go to launch.

So, if you’re an app developer or an app marketer with an ambition to make a profit from your apps, read on to learn about the six most bankable app monetization strategies you can use.

Identifying Which Business Model is Right for Your App

As we go through the app business models below, think about which would best suit your app. Start by answering the following four questions:

  1. What problem is your app trying to solve and how?
  2. What is unique about your app and would people pay for this?
  3. What else do you think your app users would be willing to pay for?
  4. What business models do your competitors use and how well have they worked?

It’s important to find the balance between your need to gain users with your need to earn revenue. Some app business models earn more money right off the bat at the expense of quickly acquiring tons of users, while others result in high downloads first and profits later. What is your timetable? Can you afford to initially forgo revenue to accumulate users? (It might be worth it, depending on your users).

Remember, app monetization strategies should be chosen and built into your app before you launch it on an app store. You can always modify your strategy as time passes or even change it completely, but approach mobile with the dual mindset of building an awesome app and eventually, a business. Another point to keep in mind is that the below models are not mutually exclusive; you can mix and match or use more than one as you see fit!

The pros & cons of the top 6 most bankable app business models

Free, but with ads (in-app advertising)

You’ve probably seen this model before. With the in-app advertising model, you remove the cost-barrier to purchasing your app and allow free downloads. Your goal is to accumulate a sizeable user base and gather information on the people interacting with your app. This data is then sorted and sold to app publishers who pay to place targeted ads in your app.

Facebook is a fantastic example of this. Its users don’t directly pay Facebook anything to download or use their mobile platform, but Facebook leverages a vast amount of their data to sell highly targeted ads, a strategy which has proven to be effective for Facebook. It’s reported that in 2020, the social giant annual ad revenue sat at a staggering 84,169,000,000.

Pros of in-app marketing

  • Mobile apps are in a prime position to collect tons of data on their users (such as their in-app behavior and their location)
  • Allows you to gain users quickly because people love free apps
  • Can be effective if moderate and targeted advertising is used (ads are interesting yet limited)

Cons of in-app marketing

  • Not an innovative model and people find apps annoying, which could result in app churn
  • Mobile ads can comprise your app experience by claiming a portion of the already limited screen size
  • This model won’t work for niche or utility apps that are designed to help users perform important functions (ads will be too unnatural and intrusive in this setting when people just want to do something quickly)

Freemium (Gated Features)

Freemium apps are similar to in-app advertising in that the app is offered for free in a freemium business model. However, certain features are gated and cost money to be unlocked. In other words, people have access to an app’s basic functionality, but there is a charge for a premium or proprietary features. The premise of this model is that you attract people to your app and give them a rich preview of what your app can do (without giving them everything). The goal is to accumulate and engage app users until they are willing to pay for additional in-app tools.

A great example of a brand that capitalized on this strategy is Angry Birds. The Rovio team (the creator of Angry Birds) released a free version of their addictive app. However, the app kept certain features hidden (like being able to juice up your bird, additional levels, etc.) until users upgraded (for a small fee) to the full version. This allowed people to play Angry Birds and become fans of the game without hesitating at the initial price. Once app users have conquered a few levels and have had a glimpse into the game, they’re engaged enough to pay for the full version.

Pros of freemium apps

  • This mobile app model makes it easy to build up a large user base and showcases your app to people get hooked (unlocking opportunities to upsell)
  • People who “try before they buy” are more likely to become engaged and loyal users further down the line
  • It’s a flexible model because it can be adapted to almost any vertical

Cons of freemium apps

  • If you offer too few features for free, app churn will be high
  • If you offer too many features for free, it will be difficult to convince your existing user base to pay for an upgrade (as the upgrade won’t have much incremental value)
  • App marketers must be careful not to provide a large segment of their users (those who are using the free version) with an inferior app experience

Paid Apps (those which you pay to download)

The paid app business model simply means your app is not free to download. If people want to use your app, they must first purchase it from an app store. Paid apps can cost anywhere between $0.99 and $999.99, and brands generate revenue upfront with each new user. The key to success with this model is your ability to showcase the perceived value of your app with a killer app listing (which includes screenshots, five star reviews, etc.) that differentiates your app from your competitors.

For example, let’s look at Calendars 5, which is a paid-for productivity app that costs $4.99 in Apple’s app store. When you check out Calendars 5’s iTunes listing, the app immediately positions itself as a “smart calendar” that incorporates tasks, human language, and reminders in a clean and colorful layout. The app’s listing page includes rich screenshots that highlight its sleek design and stellar reviews about its superior functionality. Within a few seconds, the app can make a compelling case that it’s better than Apple’s default calendar and thus, worth the monetary investment

Pros of Paid Apps

  • App developers and app marketers earn revenue upfront with every new download
  • People who have paid for an app are more likely to turn into engaged users (since they spent money to purchase your app vs. choosing a free one)
  • The app does not usually have any in-app advertising thus allowing it to have a cleaner interface
  • This model motivates app developers to focus on innovation since people expect paid apps to be the crème de la crème.

Cons of Paid Apps

  • Selling an app is hard because app stores are so overcrowded (stiff competition from many free apps)
  • App stores take a cut of the revenue from paid apps (Apple gets approximately 30%)
  • Paid models are a shrinking part of app store revenue
  • 90% of paid apps are downloaded less than 500 times per day (cost-barrier to gaining a large number of users)

In-App Purchases (Selling Physical/Virtual Goods)

This app monetization strategy involves selling physical or virtual goods within your app and then retaining the profits. In-app purchases can include a wide variety of consumer goods such as clothes and accessories. However, in-app purchases can also be virtual goods such as extra lives or in-game currency. Whatever your app is selling, make sure the in-app purchases feel like a natural part of your app.

MeetMe is an example of an app that has creatively incorporated in-app purchases into their social app. People can download MeetMe for free and use it to browse profiles, chat with people, and connect with locals. However, you can also purchase credits to enhance your visibility and gain new ways to interact with people. MeetMe’s purchase model is lucrative because the app can clearly highlight the benefits of in-app currency.

Pros of in-app purchases

  • This app business model works particularly well for eCommerce/mCommerce brands and is flexible enough for other verticals too
  • In-app purchases can help app marketers make comfortable profits with the lowest amount of risk
  • Buying virtual goods can lead to deeper levels of engagement (growing monetization strategy)
  • The profit margin is usually high with this model because brands don’t have the traditional expenses on mobile that brick-and-mortar stores do (like staffing and rent)
  • The flexible model which can also be adapted to include affiliate programs and partnerships that drive referral revenue

Cons of in-app purchases

  • App stores usually take a cut of the revenue for virtual goods (but not physical goods or services) purchased inside an app
  • This model has previously received bad publicity because government officials pressured Apple and Google to add stricter regulations to prevent children from making accidental in-app purchases
  • Apps will need to be more transparent on their app store listing page if they include in-app purchases (which may prevent some people from downloading)

Paywalls (Subscriptions)

The paywall app business model is similar to the freemium model except that it focuses on gating content, not features. Paywalls allow an app user to view a predetermined amount of content for free and then prompts them to sign up for a paid subscription to get more. This model is best suited for service-focused apps and allows brands to earn revenue on a recurring basis.

An example of an app that utilizes this app business model is Umano, which transforms news stories into podcasts. Umano allows users to listen to a limited number of stories until they sign up for a premium subscription. With this strategy, people can familiarize themselves with Umano’s best features, but for a fixed amount of time until they are engaged enough to pay for unlimited use and content.

Pros of paywalls

  • People get to experience all your app’s features which increases session lengths and lowers app churn
  • This app business model results in a continual weekly/monthly/yearly (depending on your setup) flow of revenue since subscriptions usually auto-renew
  • Subscribers are more likely to be loyal and engaged app users
  • Subscriptions and content gating also motivate app developers and app marketers to ensure they curate high-quality content that is worth paying for

Cons of paywalls

  • Does not easily translate to all verticals (most suited for news, lifestyle, and entertainment apps since they can limit content like articles read or videos watched)
  • It can be difficult to determine where and when to place a paywall (what is the right limit to place?)

Sponsorship (Incentivized Advertising)

Of all the app business models discussed in this post, sponsorship is probably the newest entrant in the mobile world. Sponsorship entails partnering with advertisers, who provide your users with rewards for completing certain in-app actions. In this model, brands and agencies pay to be part of an incentive system. Your app earns money by taking a share of the revenue from redeemed rewards. This way, you can incorporate advertising into your app that enhances your app’s ability to engage users.

An early adopter of this app business model is RunKeeper. RunKeeper uses incentivized advertising to motivate its users to track their running activity with their app to unlock exclusive rewards and promotions. This strategy lets RunKeeper monetize its app without disrupting the user’s app’s experience with banner ads.

Pros of sponsorship

  • Innovative app business model which can be adapted for many verticals
  • This advertising strategy is likely to be better received by app users because it is relevant and related to an app’s purpose
  • App developers and marketers earn revenue, advertisers get more ad space, and users benefit from free promos
  • This form of advertising can be aligned with your app’s conversion funnels

Cons of sponsorship

  • Mobile marketers need to be careful about what actions they incentivize within their app (Apple has been cracking down on incentivizing downloads and social sharing)
  • This app business model has not been as thoroughly tried and tested as others (results and success may vary)

Apps could opt for a blended approach

As the app landscape becomes more sophisticated, we should expect to see a trend towards more blended models. For instance, you can start with a “free, but with ads” model and then offer users a paid upgrade to an ad-free version, which is a “freemium” approach.

The main takeaway from: doesn’t just do what others have done before, adapt and modify each app monetization strategy to make it work for your requirements. In this post, we highlighted the standard methods to generate revenue with your app, but only the creative and courageous app marketers reap the rewards.

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